![]() So if that's what you're tying to do then I would say you're better off just exporting the maps out of DA and into Foundry. DA is not a VTT and they claim that they very much do not want to be (despite some.interesting developmental choices that look like a concession to it). Not having to worry about shadows, alone, is a huge time saver.ĭepends on what you're wanting to do. Its just so much faster to generate things in DA. If they could figure out the roof thing it would probably become an 80/20 DA/DD usage scenario for me. I will say that as their asset library grows, I find myself using DA more and more. It's been the #1 most requested feature fir quite some time now and it keeps getting pushed off in favor of other things. They really seem to be struggling to implement any kind of roof/level system though. It also has a more granular level of control and it can create multiple "levels" of a map that can be exported as their own png's and used with the Levels module in Foundry.ĭungeon Alchemist is prettier and, when the new content packs drop in the next few days, can export 30 second, seamless clips as animated battlemaps. ![]() Dungeondraft has a much more extensive asset library available through Patreon subs like Forgotten Adventures and Tom Cartos. I use DungeonDraft when I know exactly what I want, and/or I need roofs or multiple levels. Dungeon Alchemist is very useful for quick and random maps (especially outdoor ones) where I'm a) not picky about the specifics and b) i don't have a need for roofs or multiple levels. ![]() FoundryVTT first steps and useful info!.Quick Links - especially useful for new users! Welcome to /r/FoundryVTT - the community made and operated subreddit for the Virtual Tabletop software Foundry! Make sure to check out the Rules page.
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